Roblox Hacks For Robux
Roblox has a secure system, so people can't actually hack Robux into your account. Why can't you hack Robux? All Roblox currency is stored on Roblox servers. Hacking servers is considered very difficult, and is also illegal. Hackers will receive fines, and prison terms if they are convicted of violating the Computer Fraud and Abuse Act, if they. Roblox could be hacked. Roblux and Tix (short type for Tickets) have been resources needed in the sport to keep playing and growing levels. In lack of these, the gamers have to purchase them with.
Roblox Exploits
- --[[By madiik and don't even steal eet durp or i'll make an another skrept
- that will insult Yoo and i'll follow yoo everywhere, so don't even try nub
- local plr = game:service'Players'.LocalPlayer
- local mouse = plr:GetMouse()
- local head = char.Head
- local la = char:findFirstChild('Left Arm')
- local ll = char:findFirstChild('Left Leg')
- local rs = torso:findFirstChild('Right Shoulder')
- local neck = torso:findFirstChild('Neck')
- local spread = -1
- local used = false
- local sound = Instance.new('Sound', head)
- sound.SoundId = 'http://roblox.com/asset/?id=10209875'
- local sound2 = Instance.new('Sound', head)
- sound2.SoundId = 'http://roblox.com/asset/?id=10209590'
- local Screen = Instance.new('ScreenGui', plr:findFirstChild('PlayerGui'))
- local TextBox = Instance.new('TextLabel', Screen)
- TextBox.Size = UDim2.new(0, 200, 0.05, 0)
- game:service'RunService'.Stepped:connect(function()
- end)
- TextBox.TextColor3 = Color3.new(1, 1, 1)
- TextBox.TextStrokeTransparency = 0
- TextBox.BackgroundColor = BrickColor.new('Navy blue')
- char:findFirstChild('REVOLVER24/7'):Destroy()
- local main = Instance.new('Model', char)
- function part(parent, size, formfactor, color, collide, transparency)
- p.FormFactor=formfactor
- p.Size=size
- p.Transparency=transparency
- p.BrickColor=color
- p.BackSurface='SmoothNoOutlines'
- p.BottomSurface='SmoothNoOutlines'
- p.RightSurface='SmoothNoOutlines'
- end
- function wedge(parent, size, formfactor, color, collide)
- p.FormFactor=formfactor
- p.Size=size
- p.Position = torso.Position
- p.FrontSurface='SmoothNoOutlines'
- p.LeftSurface='SmoothNoOutlines'
- p.TopSurface='SmoothNoOutlines'
- return p
- function weld(c0, c1, part1, part0)
- wel.Part0 = part0
- wel.C0 = c0
- return wel
- function specialmesh(parent, meshType, scale, meshId, texture)
- mesh.Scale = scale
- mesh.MeshId = meshId
- return mesh
- local p = part(main, Vector3.new(0.3, 0.9, 0.3), 'Custom', BrickColor.Black(), false, 0)
- local w = weld(CFrame.new(0, -.2, 0.9) * CFrame.Angles(math.rad(105), 0, 0), CFrame.new(), ra, p)
- local p1 = part(main, Vector3.new(0.3, 0.5, 0.3), 'Custom', BrickColor.Black(), false, 0)
- local w1 = weld(CFrame.new(0, -.4, -.1) * CFrame.Angles(math.rad(30), 0, 0), CFrame.new(), p, p1)
- local p2 = part(main, Vector3.new(0.2, 1, 0.4), 'Custom', BrickColor.Gray(), false, 0)
- local w2 = weld(CFrame.new(0, -.2, 0.9) * CFrame.Angles(math.rad(105), 0, 0), CFrame.new(), ra, p2)
- local p3 = part(main, Vector3.new(0.2, 0.6, 0.4), 'Custom', BrickColor.Gray(), false, 0)
- local w3 = weld(CFrame.new(0, -.4, -.1) * CFrame.Angles(math.rad(30), 0, 0), CFrame.new(), p2, p3)
- local p4 = part(main, Vector3.new(0.205, 1.2, 0.3), 'Custom', BrickColor.Gray(), false, 0)
- local w4 = weld(CFrame.new(0, 1.65, 0.55), CFrame.new(), ra, p4)
- local p5 = part(main, Vector3.new(0.2, 1.2, 0.2), 'Custom', BrickColor.Gray(), false, 0)
- local w5 = weld(CFrame.new(0, 0.05, 0.1), CFrame.new(), p4, p5)
- local p6 = part(main, Vector3.new(0.2, 1.2, 0.2), 'Custom', BrickColor.Black(), false, 0)
- Instance.new('CylinderMesh', p6).Scale = Vector3.new(0.5, 1, 0.5)
- local w6 = weld(CFrame.new(0, 0.002, 0.02), CFrame.new(), p5, p6)
- local p7 = part(main, Vector3.new(0.34, 0.37, 0.34), 'Custom', BrickColor.Gray(), false, 0)
- local w7 = weld(CFrame.new(0, 0, 0), CFrame.new(), p6, p7)
- local p8 = part(main, Vector3.new(0.2, 1.2, 0.2), 'Custom', BrickColor.Gray(), false, 0)
- local w8 = weld(CFrame.new(0, -0.01, 0.05), CFrame.new(), p6, p8)
- ar = Instance.new('Part', main)
- ar.Size = Vector3.new(1, 1, 1)
- ar.CanCollide = false
- ar:breakJoints()
- fakel.Part0 = char.Torso
- fakel.C0 = CFrame.new(1.5, 0.5, 0)
- welditbro.C0 = CFrame.new(0, 0.5, 0)
- welditbro.Part1 = ar
- coroutine.wrap(function()
- neck.C0 = neck.C0 * CFrame.Angles(0, 0, -math.rad(10))
- end
- coroutine.wrap(function()
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(i), 0, math.rad(i))
- end
- bg2.P = 9999
- bg2.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- for i = 0, 90, 10 do
- bg2.cframe = CFrame.new(torso.Position,Vector3.new(mouse.hit.p.x,torso.Position.y,mouse.hit.p.z)) * CFrame.Angles(0, math.rad(i), 0)
- end
- while used do
- bg2.cframe = CFrame.new(torso.Position,Vector3.new(mouse.hit.p.x,torso.Position.y,mouse.hit.p.z)) * CFrame.Angles(0, math.rad(90), 0)
- end
- debounce = false
- function reload()
- local ar2 = Instance.new('Part', main)
- ar2.Size = Vector3.new(1, 1, 1)
- ar2.CanCollide = false
- ar2:breakJoints()
- fakel2.Part0 = char.Torso
- fakel2.C0 = CFrame.new(-1.5, 0.5, 0)
- welditbro2.C0 = CFrame.new(0, 0.5, 0)
- welditbro2.Part1 = ar2
- coroutine.wrap(function()
- neck.C0 = neck.C0 * CFrame.Angles(0, 0, math.rad(10))
- end
- neck.C0 = neck.C0 * CFrame.Angles(math.rad(5), 0, 0)
- end
- coroutine.wrap(function()
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle + 80), 0, math.rad(angle))
- end
- for angle = 0, 60, 10 do
- fakel2.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), 0, math.rad(angle))
- end
- ammo = 6
- for angle = -60, 90, 10 do
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle + 80), 0, math.rad(angle))
- end
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(90))
- coroutine.wrap(function()
- neck.C0 = neck.C0 * CFrame.Angles(-math.rad(5), 0, 0)
- end
- neck.C0 = neck.C0 * CFrame.Angles(0, 0,-math.rad(10))
- end
- for angle = 60, 0, -10 do
- fakel2.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), 0, math.rad(angle))
- end
- ar2:Destroy()
- welditbro2:Destroy()
- shootdebounce = false
- end
- coroutine.wrap(function()
- neck.C0 = neck.C0 * CFrame.Angles(0, 0, math.rad(10))
- end
- coroutine.wrap(function()
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(i), 0, math.rad(i))
- end
- for i = 90, 0, -10 do
- bg2.cframe = CFrame.new(torso.Position,Vector3.new(mouse.hit.p.x,torso.Position.y,mouse.hit.p.z)) * CFrame.Angles(0, math.rad(i), 0)
- end
- bg2:Destroy()
- welditbro:Destroy()
- end)
- mouse.KeyDown:connect(function(key)
- if shootdebounce then return end
- used = not used
- debounce = true
- else
- used = false
- debounce = false
- if key 'r' then
- if debounce then return end
- shootdebounce = true
- end
- mouse.Button1Down:connect(function(mouse)
- if shootdebounce then return end
- if debounce then return end
- coroutine.wrap(function()
- local muz = part(main, Vector3.new(0.8, 1.2, 0.8), 'Custom', BrickColor.Yellow(), false, 0)
- specialmesh(muz, 'Sphere', Vector3.new(1, 1, 1), ', ')
- local localweld = weld(CFrame.new(0, 1.2, 0), CFrame.new(), p5, muz)
- muzflash.Color = Color3.new(1, 1, 0)
- local ray = Ray.new(muz.CFrame.p, ((plr:GetMouse().Hit.p + Vector3.new(math.random(spread,spread2), math.random(spread,spread2), math.random(spread,spread2))/4) - muz.CFrame.p).unit*1000)
- local hit, position = game.Workspace:FindPartOnRay(ray, char)
- pcall(function()
- if hit.Parent:IsA('Hat') then
- hit.Parent.Parent:findFirstChild('Humanoid'):TakeDamage(30)
- if hit:IsA('Part') and hit.Name 'Head' then
- hit.Parent:findFirstChild('Humanoid'):TakeDamage(50)
- coroutine.wrap(function()
- local restored = hit.Parent:findFirstChild('Humanoid').WalkSpeed
- hit.Parent:findFirstChild('Humanoid'):TakeDamage(30)
- hit.Parent:findFirstChild('Humanoid').PlatformStand = true
- hit.Parent:findFirstChild('Humanoid').WalkSpeed = 4
- hit.Parent:findFirstChild('Humanoid').PlatformStand = false
- hit.Parent:findFirstChild('Humanoid').WalkSpeed = restored
- end
- if hit:IsA('Part') and hit.Name 'Left Leg' or hit.Name 'Right Leg' then
- hit.Parent:findFirstChild('Humanoid'):TakeDamage(10)
- hit.Parent:findFirstChild('Humanoid').WalkSpeed = hit.Parent:findFirstChild('Humanoid').WalkSpeed - 1
- if hit:IsA('Part') and hit.Name 'Left Arm' or hit.Name 'Right Arm' then
- hit.Parent:findFirstChild('Humanoid'):TakeDamage(10)
- hit.Parent:findFirstChild('Humanoid').WalkSpeed = hit.Parent:findFirstChild('Humanoid').WalkSpeed - 0.2
- end)
- --draw the ray
- local distance = (position - muz.CFrame.p).magnitude
- rayPart.Name = 'RayPart'
- rayPart.Transparency = 0
- rayPart.CanCollide = false
- rayPart.TopSurface = Enum.SurfaceType.Smooth
- rayPart.formFactor = Enum.FormFactor.Custom
- Instance.new('CylinderMesh', rayPart)
- rayPart.CFrame = CFrame.new(position, muz.CFrame.p) * CFrame.new(0, 0, -distance/2) * CFrame.Angles(math.pi/2, 0, 0)
- for i = 0, 30 do
- rayPart.Transparency = rayPart.Transparency + 0.1
- muz.Transparency = muz.Transparency + 0.2
- end
- end)
- muz:Destroy()
- game:service'Debris':AddItem(rayPart, 0)
- for i = 0, 30, 15 do
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(i), math.rad(90))
- end
- for i = 30, 0, -10 do
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(i), math.rad(90))
- end
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- Click “Continue” button above
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- Click “Submit” and wait the process finish
- Enjoy your free Robux
About ROBLOX
Roblox
Welcome to the ultimate virtual universe powered by imagination. Join the largest user-generated gaming community where over 20 million visitors come each month to explore amazing 3D virtual worlds with friends.
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Roblox Hacks Download
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