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Group Pictures For Roblox

  • David Baszucki is the founder and CEO of Roblox. His vision is to build a global platform that brings people together through play.

    David was named one of Goldman Sachs’ 100 Most Intriguing Entrepreneurs in 2017, 2018, and 2019. He was also listed by Comparably as one of the Top CEOs for Diversity in 2018 and 2019. He is regularly featured in The Wall Street Journal, TechCrunch, Forbes, Business Insider, VentureBeat, and other influential publications.

    Prior to Roblox, David founded Knowledge Revolution, which became the volume leader in educational physics and mechanical design simulation software. The company was acquired by MSC Software in 1998 where he served as Vice President and General Manager.

    David graduated from Stanford University as a General Motors Scholar in Electrical Engineering.

  • Craig Donato serves as Chief Business Officer for Roblox. He leads the growth of our platform on a global scale, driving brand awareness and engagement, ensuring the safety and success of our player and developer communities, and establishing a healthy ecosystem for creators to build immersive experiences. He oversees the company’s marketing and corporate communications, brand partnerships, care and safety, and developer relations teams.

    Prior to Roblox, Craig led business development and monetization at Nextdoor, a social network for neighborhoods. He was also the CEO and co-founder of Oodle, a local community marketplace that was acquired by QVC in 2012.

    Craig graduated with an MBA from Stanford University Graduate School of Business and a BS in Electrical Engineering from Virginia Tech.

  • Mike Guthrie serves as Chief Financial Officer at Roblox. He is scaling our business on a global level, defining our overall financial strategy; driving sustained, profitable growth; and securing new business opportunities. Mike leads Roblox’s finance, accounting, business & corporate development functions.

    Prior to joining Roblox, he was the Chief Financial Officer of TrueCar, Inc. where he led the company through multiple rounds of private financing and spearheaded its initial public offering in 2014. Previously, he was a private equity investor at TPG and Garnett and Helfrich Capital where he focused on growth equity investing and middle market buyouts.

    Mike graduated with an MBA from Stanford University Graduate School of Business and a BA in Economics from the University of Virginia.

  • As Chief Marketing & People Experience Officer, Barbara Messing leads all aspects of marketing, communications, and employee experience operations at Roblox. She is responsible for overseeing the development of the company’s global brand strategy to drive innovation and continued growth and establish Roblox as one of the most beloved brands in the world among kids and teens.

    Prior to Roblox, Barbara spent the last two decades serving in a number of leadership roles, including Senior Vice President and Chief Marketing Officer at Walmart U.S. and TripAdvisor. She currently serves on the Board of Directors for Overstock.com and Diamond Resorts, Inc.

    Barbara holds a JD from Stanford Law School and a BA from Northwestern University.

  • As Chief Technology Officer at Roblox, Daniel Sturman is responsible for driving the company’s technical strategy in support of our vision to bring the world together through play. He leads the App, Game Engine, Developer, International, Economy, Safety, and Platform engineering groups.

    A proven technology leader, Dan previously served at Cloudera where he led a team of 600+ engineers and spearheaded all software development and customer support efforts. Prior to that, he led the development of cloud products at Google, including Google Compute Engine, Google App Engine, and Kubernetes, as well as the internal cluster management systems that manage Google’s fleet of servers.

    Dan holds a Ph.D. and MS in Computer Science from the University of Illinois at Urbana-Champaign and a BS in Computer Science from Cornell University.

  • As VP of Marketing & Digital Civility for Roblox, Tami Bhaumik supports the company globally in inspiring brand advocacy, awareness, and engagement through social channels and digital experiences. She is also creating a worldwide community of internet safety leaders to ensure good digital citizenry among kids and teens.

    Tami is passionate about growing companies that enhance people’s day-to-day lives. She brings over 25 years of consumer and high-tech marketing experience to Roblox, having led the growth of Silicon Valley startups including Sling Media, Anki, Ooma, and Lyve Minds. She also gained deep ad agency expertise at Saatchi & Saatchi and J. Walter Thompson.

    Tami is a member of the Board of Directors of the Family Online Safety Institute (FOSI). She graduated with a BA from the University of California, Berkeley.

  • As VP of Product, Avatar, Bjorn Book-Larsson leads Roblox’s technical and product strategy for Avatar and Identity initiatives.

    Bjorn previously served as HTC’s VP of Product for Virtual Reality software platforms. Prior to that, he spent 17 years in the game industry as a CTO and CEO, leading the development of “All Points Bulletin: Reloaded,” “Hawken,” and other free-to-play PC, Xbox, and PS4 titles. He was the technical founder of the first global skill game platform (“SkillJam”) and has built and managed technical and product teams in the U.S., Taiwan, England, Scotland, Turkey, and India.

    Bjorn holds a BS in Mathematical Sciences/Computer Science from the University of North Carolina at Chapel Hill and completed the Chief Technology Officer program at the Haas School Business at UC Berkeley.

  • Teresa Brewer is VP of Corporate Communications at Roblox. She leads Communications and Media Strategy, building Roblox’s reputation for bringing the world together through play.

    Teresa is a public relations veteran with over 20 years of experience in global communications strategies. She was previously Head of Communications at SurveyMonkey where she led all external and internal communications, including the company’s successful IPO in 2018. She has held key leadership positions at Apple, developing and executing strategies for iPhone and Mac products, and at Sony Computer Entertainment America, directing media relations for its North American PlayStation business. In 2015, Business Insider named her one of the top 10 best PR people in the technology industry.

    Teresa graduated from James Madison University with a BA in English and Speech Communications.

  • As VP of Talent Acquisition, Jason Buss leads the teams responsible for powering our hyper-growth trajectory with the world-class talent Roblox needs to bring the world together through play.

    With over 20 years of human resources and talent acquisition leadership experience, Jason has been recognized for his expertise in identifying, recruiting, and hiring high-performing teams. Before joining Roblox, Jason founded the Recruiters Network, an organization committed to advancing the talent acquisition profession through continuing education, professional development, recruiting conferences, and networking events. He also led global talent acquisition and workforce strategy at Pinterest, MongoDB, and New Relic. As a thought leader in talent acquisition, Jason has appeared in publications like the Huffington Post, Fast Company, Bloomberg, MarketWatch, and more.

    Jason graduated from Northern State University.

  • As Vice President of Product, Developer at Roblox, Deepak (Sorcus) Chandrasekaran is responsible for building and expanding the tools and technology that power the developer experience.

    Since joining Roblox in early 2011 as a Software Engineer, Sorcus has held a number of leadership positions within the company. He previously served as Engineering Manager (2012-2014) and Director of Product Development (2014-2019) where he and his team drove major technological innovations in Roblox’s social ecosystem, avatar framework, and core user experience.

    Sorcus graduated from Carnegie Mellon University with a master’s degree in Computer Science and Entertainment Technology. He also holds a bachelor’s degree in Information Technology and Computer Science from the College of Engineering, Guindy.

  • Matthew Curtis serves as Vice President of Developer Relations at Roblox. In this role, he leads the team responsible for engaging with, supporting, and championing millions of innovative developers around the world creating immersive multiplayer experiences on the Roblox platform.

    A seasoned product and marketing expert, Matthew has more than a decade of experience creating and leading teams responsible for multiple top-grossing free-to-play games totaling over $1 billion in revenue, including Words with Friends 2, CSR Racing 2, Zynga Poker, Kingdoms of Camelot, and The Hobbit: Kingdoms of Middle-earth. Previously, he led growth marketing at Zynga where he supported eight global studios. Prior to that, he led product management and monetization at Kabam.

    Matthew earned a BS in Management Science from the University of California, San Diego.

  • Enrico D’Angelo serves as Vice President of Product Management at Roblox. He guides our product strategy around the growth and sustainability of our Creator ecosystems, as well as player experience and identity. He oversees the Avatar, Catalog, Economy, and Game Experience product teams.

    Enrico brings a wealth of experience in domestic and international corporate strategy, product management, and business development. Previously, he led Activision Blizzard’s Strategy, Business, and M&A team and has launched several free-to-play products including Call of Duty Mobile and Call of Duty Online in China. He also held the title of Associate Principal at McKinsey & Company where he served media, gaming companies, and investors worldwide.

    Enrico received his MBA from Harvard Business School and graduated with a BS in Business from LUISS Guido Carli.

  • Hans Gunawan serves as Vice President of Finance at Roblox. In his role, Hans leads all aspects of the company’s financial analysis and strategic planning efforts to drive effective business decisions. He oversees the Financial Planning & Analysis and Account Teams, working closely with our Chief Financial Officer to support our continued business momentum and accelerate our global expansion.

    Prior to joining Roblox, Hans was Director of Finance at SugarCRM and Skyline Solar. He grew up in Southeast Asia, is an avid gamer, and has an (underutilized) Advanced Open Water Diver certification from PADI.

    Hans graduated from the Leavey School of Business at Santa Clara University with an MBA in Finance & Accounting. He also earned a BSc in Electrical Engineering & Computer Science from the University of California, Berkeley.

  • Matt Kaufman serves as Vice President of Product and Product Operations at Roblox, overseeing the product teams for Growth, Developer Tools, Analytics, Social, Apps, and International. As VP, Matt guides the company’s overall product strategy to help bring people together through play, while also building world-class experiences for the growing international community.

    Matt has over 20 years of executive leadership experience building highly successful marketplace platforms, enterprise SaaS applications, and large-scale multiplayer games for companies including Crunchbase, Oodle, edgeio, and There.com.

    Matt earned a BS in Mechanical and Aeronautical Engineering from UC Davis and an MS in Aerospace Engineering from Virginia Tech.

  • Matt Kelly is VP of Product, Growth at Roblox. In his role, Matt oversees the company’s overall growth strategy and leads the product teams that enable Roblox to further accelerate its global vision.

    Matt brings over two decades of growth, startup, and gaming experience to Roblox. As Head of Growth at Facebook, he led an organization of 250+ people and generated the fastest growth rate in the company’s history. He also incubated Facebook Lite, one of the fastest-growing consumer internet apps ever with 100M MAUs in nine months. Outside of Facebook, Matt served in an advisory role to the CEO of Houseparty and founded Flowlingo, the world’s first language learning app that teaches through pop culture.

    Matt graduated from Bowling Green University with a BSBA specializing in Finance.

  • Remy Malan

    VP of Trust & Safety + Chief Privacy Officer

    Remy Malan serves as both VP of Trust & Safety and Chief Privacy Officer at Roblox. In addition to implementing best practices to ensure a civil environment for players and creators, he leads Roblox’s customer care, content moderation, and online safety initiatives, developing industry-leading technology to promote positive online behavior among kids and teens. Remy also leads the company’s Privacy Office, promoting its mission of protecting the privacy of the Roblox community.

    Remy brings over 25 years of industry experience to the executive team, having built his reputation at Silicon Valley organizations like SugarCRM, Teleplace, and AOL Time Warner. Remy is passionate about creating great experiences for customers and finding new ways to engage with them.

    Remy received his BA and MA from the Massachusetts Institute of Technology.

  • As VP of People, Stephan Meyer-Ewald (also known as SME) is focused on evolving and strengthening Roblox’s unique culture, helping to develop great teams and leaders so they can do the best work of their careers.

    Born and raised in Nürnberg, Germany, SME came to the U.S. after finishing his Master’s in Computer Science at the Friedrich-Alexander University of Erlangen-Nürnberg. Prior to Roblox, SME was at Google for almost ten years where he was responsible for massively scaling its People and Technology and Operations team. More recently, he has focused on leading smaller companies through fast growth by retaining their cultural advantages and evolving their leadership practices.

    In addition to organizational design, SME is also passionate about conservation and engaged with several groups involved in wildlife preservation.

  • As Vice President of Engineering, Technology for Roblox, Adam Miller leads the development of immersive game experiences through innovations in our physics and rendering engines. He oversees the Roblox Game Engine, the Roblox Studio development tools, as well as our mobile and console engineering teams to optimize performance across all devices.

    Adam has spent more than 20 years building, leading, and managing software development through all layers of the stack and development process. Previously, he served as Director of Software Engineering at Intertrust where he architected digital rights management technology and directed the development of an incubated start-up. In 2001, he created the massively multiplayer online game Star Sonata, which was later acquired by Landauer Games.

    Adam graduated with a BS in Computer Science from Yale University.

  • As Vice President of Engineering, Claus Moberg leads the Applications group, which includes the Universal App, Game Discovery, and Social teams, in their mission to seamlessly and intuitively connect players to their favorite Roblox experiences on all devices.

    Claus joined Roblox in 2016 as an Engineering Director and was quickly promoted to more senior roles, successfully leading the teams responsible for completely rebuilding Roblox’s mobile application infrastructure and UI. Before joining Roblox, Claus was the founder and CEO of SnowShoe where he built physical transaction authentication hardware for mobile devices.

    Claus obtained his bachelor’s and master’s of science degrees from the University of Wisconsin-Madison, where he was also a Ph.D. candidate in Environmental Studies from 2009–2011.

  • As Chief of Staff at Roblox, Kyle Price serves as a strategic advisor to our Chief Executive Officer (CEO). With an eye toward driving efficiency and effectiveness across the company, he works closely with the executive leadership team to scale our culture and operations globally.

    Kyle has built an impressive history of strategic and operational excellence over the past 15 years while working in technology and consulting in Europe. During his tenure at eBay, he spent eight years building and launching numerous products and commercial propositions for business and consumer selling, cross-border trade, advertising, and monetization. More recently he led eBay’s organic and inorganic geographic expansion efforts in EMEA.

    Kyle holds an MBA from INSEAD and a BBA in International Business from the University of Georgia.

  • As General Counsel for Roblox, Mark Reinstra leads a team that enables and supports Roblox’s global growth including its international expansion, privacy and data security, and care and safety efforts.

    Prior to joining Roblox, Mark was a partner at Wilson Sonsini Goodrich & Rosati, where he practiced corporate and securities law for 25 years. Mark began working with Roblox as its outside counsel in 2005. Mark currently teaches New Venture Finance at UC Berkeley School of Law. He also taught at Stanford Law School and lectured at the Haas Business School at the University of California, Berkeley as well as Stanford’s Graduate School of Business.

    Mark received his JD from Stanford Law School and a BS in Industrial Engineering from the University of Wisconsin-Madison.

  • As Vice President of Engineering, Max Ross leads the distributed computing platform underlying all back-end services at Roblox. This includes leadership of application services, a microservices framework, scalable data infrastructure, and our analytics and ML platform.

    Prior to Roblox, Max spent 15 years at Google where he played an early role in developing App Engine, Google’s first Cloud product and one of the industry’s first Platform-as-a-Service offerings. As Senior Director of Engineering, he later helped teams design, deliver, and scale numerous Google Cloud serverless products. Max believes the future of cloud is serverless and is excited to help make this a reality for Roblox creators. He also believes in building diverse and inclusive teams.

    Max graduated with a BA in American Studies and Computer Science from Williams College.

  • As Senior VP of Business Development for Roblox, Scott Rubin drives brand awareness and adoption by securing premium distribution in both physical and digital channels. He leads new business development activities through key global licensing (toys, books, apparel) and platform (Apple, Google, Amazon, Windows 10, Xbox) partnership opportunities.

    Scott brings over 20 years of experience to Roblox from the internet, technology, and digital entertainment sectors. He has held executive roles at Livescribe, Huawei, and SEGA, and spent much of his career at Namco Bandai, building its North American and digital games division. Scott has a strong international business background, having worked in Japan early in his career, and speaks Japanese.

    Scott graduated from Pennsylvania State University and Kansai Gaidai University.

  • Ari Staiman serves as President for Roblox China. An international e-commerce and video game industry veteran, he structures strategic relationships with key global partners to drive Roblox’s innovation, growth, and global compliance worldwide.

    With over 20 years of business experience, Ari has been President of SEGA Amusement Works and SVP/General Manager of the China and Ireland branches of Borderfree, which enabled online sales in over 220 countries. On the legal side, Ari was GC for SEGA in Tokyo, overseeing Asia, Europe, and the US, and GC for Borderfree, where he saw the company through its financing rounds, IPO, and acquisition.

    Ari received his JD from the School of Law at Fordham University and graduated with a BA in Asian Studies from the University of California, Berkeley.

  • As Global Head of Music at Roblox, Jon Vlassopulos leads the company’s initiatives and partnerships with record labels, publishers, management companies, artists, brands, and music startups. He is focused on exciting and engaging Roblox’s community with music, allowing them to express themselves and connect with their favorite artists and friends in new and unprecedented ways.

    Prior to Roblox, Jon spent the last two decades working as an executive at companies like Bertelsmann, AT&T Wireless, and Endemol, founding various popular media tech startups and investing in early-stage consumer startups through his fund A-Force Ventures.

    Jon did his undergraduate degree at Durham University majoring in Chinese and Economics with a minor in Korean.

  • Julian Walshaw-Vaughan

    VP of Engineering, Platform

    Julian Walshaw-Vaughan is VP of Engineering, Platform at Roblox, heading the Developer Tools and Game Services teams. His leadership empowers a global community of millions of creators with the tools and analytics needed to build immersive, cross-platform experiences at a massive scale.

    Julian is an executive technology leader with over 20 years of experience in the software entertainment industry. Prior to joining Roblox, Julian led the long-term vision, strategy, and development for the Electronic Arts Frostbite engine. He was CTO for the EA Studios group, overseeing strategy for DICE, EA Sports, and Bioware. He has also held leadership roles at other major Silicon Valley companies, including Apple and Zynga.

    Julian graduated from the University of Liverpool with a B.Eng in Electronics.

  • Dan Williams

    VP of Corporate + Production Engineering

    As Vice President of Corporate and Production Engineering for Roblox, Dan Williams is leading efforts to provide a performant and reliable networking infrastructure that can support millions of concurrent players around the world. He is scaling Roblox’s proprietary cloud to expand our global footprint all while maintaining the highest performance and reliability.

    Dan’s 20 years of data center and networking experience includes senior leadership positions at Facebook, Dropbox, and the San Francisco 49ers. At Facebook, Dan played a major role in scaling the company’s infrastructure to support its growth from 10 million to 750 million monthly active users.

    Dan graduated with a BS in Business Management from Menlo College.

  • As Vice President of Brand Partnerships, Christina Wootton builds awareness and engagement for Roblox by establishing strategic long-term relationships with premier brands. These partnerships provide enriching digital experiences for players worldwide.

    With more than a decade of brand partnerships and digital advertising experience, Christina has spearheaded creative partnerships between Fortune 500 companies and brands including Disney, Warner Bros., Universal Pictures, Netflix, and Nike. Prior to Roblox, she led strategy and advertising sales for the West Coast at Stardoll Media, where she partnered with movie studios and entertainment companies to create custom, innovative programs to help them reach and engage their target audiences.

    Christina graduated from California State University, Long Beach.