We have compiled and put together an awesome list with all the swords, shields, axes, daggers, and more. Press on the buttons to copy the numbers. These melee weapon ID’s and Codes can be used for many popular roblox games that allow you to customize your character and obtain various gears.
- The 8 Golden Swords In Ninja Wizard Simulator Roblox
- Where Are The 8 Golden Swords In Ninja Wizard Simulator
- The 8 Golden Swords In Ninja Wizard Simulator Roblox Codes
Aug 7th, 2016
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The 8 Golden Swords In Ninja Wizard Simulator Roblox
- local ninja = game.Players.Zaroxth --Put your name here.
- quotes = {'Although shinobis seem cowardly, we silently assassinate and hide in the shadows.','True Shinobi don't try to assassinate, they must assassinate.','Self-sacrifice, a nameless shinobi who protects peace within the shadows. That is a true shinobi.','Kill a shinobi, shame on me. Try to kill 2 shinobis, death on you.'}
- chat:Chat(ninja.Character.Head, quotes[math.random(1,#quotes)], 'Blue')
- for _,v in pairs(ninjam.Head:GetChildren()) do
- v:Destroy()
- end
- del = false
- --running = false
- -- if running false then
- -- local left = ninjam['Left Arm']
- -- left.Transparency = 1
- -- local leftc = left:Clone()
- -- local rightc = right:Clone()
- -- leftc.Transparency = 0
- -- left.CanCollide = true
- -- local weldr = Instance.new('Weld',right)
- -- weldr.Part0 = right
- -- weldl.Part0 = left
- -- left.Rotation = Vector3.new(-90,0,0)
- -- weldr.C0 = CFrame.new(1,0,0)
- --
- ---- rightc.CFrame = right.CFrame
- ---- leftc.CFrame = left.CFrame
- -- wait()
- -- end
- --Stats
- chat:Chat(ninjam.Head, 'I have been defeated...','Red')
- function playsound()
- sound.Parent = ninjam.Torso
- sound.Volume = 50
- sound:Play()
- local katana = Instance.new('Tool')
- katana.Parent = ninja.Backpack
- katana.TextureId = 'http://www.roblox.com/asset/?id=11444089'
- katana.GripPos = Vector3.new(0, 0, -1.7)
- katana.GripUp = Vector3.new(0,0,1)
- handle.Name = 'Handle'
- handle.Reflectance = 0.4
- handle.Anchored = false
- mesh.MeshId = 'http://www.roblox.com/asset/?id=11442510'
- mesh.TextureId = 'http://www.roblox.com/asset/?id=11442524'
- mesh.Parent = handle
- -------- OMG HAX
- r = game:service('RunService')
- local slash_damage = 8
- Tool = katana
- SlashSound.SoundId = 'rbxasset://soundsswordslash.wav'
- SlashSound.Volume = .7
- local LungeSound = Instance.new('Sound')
- LungeSound.SoundId = 'rbxasset://soundsswordlunge.wav'
- LungeSound.Volume = .6
- local UnsheathSound = Instance.new('Sound')
- UnsheathSound.SoundId = 'rbxasset://soundsunsheath.wav'
- UnsheathSound.Volume = 1
- local humanoid = hit.Parent:findFirstChild('Humanoid')
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild('Humanoid') -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- local right_arm = vCharacter:FindFirstChild('Right Arm')
- local joint = right_arm:FindFirstChild('RightGrip')
- if (joint ~= nil and (joint.Part0 sword or joint.Part1 sword)) then
- humanoid:TakeDamage(damage)
- untagHumanoid(humanoid)
- end
- end
- local creator_tag = Instance.new('ObjectValue')
- creator_tag.Name = 'creator'
- end
- function untagHumanoid(humanoid)
- local tag = humanoid:findFirstChild('creator')
- tag.Parent = nil
- end
- function attack()
- SlashSound:play()
- anim.Name = 'toolanim'
- anim.Parent = Tool
- damage = lunge_damage
- LungeSound:play()
- local anim = Instance.new('StringValue')
- anim.Value = 'Lunge'
- force = Instance.new('BodyVelocity')
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- wait(.2)
- wait(.2)
- wait(.4)
- end
- function swordUp()
- Tool.GripRight = Vector3.new(0,1,0)
- end
- function swordOut()
- Tool.GripRight = Vector3.new(0,1,0)
- end
- function swordAcross()
- end
- local last_attack = 0
- return
- local humanoid = character.Humanoid
- print('Humanoid not found')
- end
- t = r.Stepped:wait()
- if (t - last_attack < .2) then
- else
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- function onEquipped()
- end
- katana.Equipped:connect(onEquipped)
- playerMouse = game.Players.LocalPlayer:GetMouse()
- function teleport(target)
- if target:IsA('Part') and target.Locked false then
- end
- tool.Name = 'Blink'
- tool.CanBeDropped = false
- tool.Equipped:connect(function(mouse)
- mouse.Button1Down:connect(function()
- if playerMouse.Target.Parent:IsA('Model') then
- playsound()
- end
- end)
- local vanish = Instance.new('Tool',ninja.Backpack)
- vanish.RequiresHandle = false
- vanish.Enabled = true
- print('Equipped.')
- -- ninjam.Humanoid.MaxHealth = 999999
- ninjam.Torso.Anchored = true
- wait(.1)
- local coroutine = coroutine.resume(coroutine.create(function()
- sphere.Parent = ninjam.Torso
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = ninjam.Torso.CFrame
- sphere.TopSurface = 'Smooth'
- for i = 1,10 do
- sphere.Size = sphere.Size + Vector3.new(1,1,1)
- end
- end))
- end
- for _,v in pairs(ninjam:GetChildren())do
- v.Transparency = 1
- elseif v:IsA('Hat') then
- if part then
- part.CanCollide = false
- end
- ninjam.Humanoid.WalkSpeed = 190
- vanish.Unequipped:connect(function()
- playsound()
- for i = 1,6 do
- local coroutine = coroutine.resume(coroutine.create(function()
- sphere.Parent = ninjam.Torso
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = ninjam.Torso.CFrame
- sphere.TopSurface = 'Smooth'
- for i = 1,10 do
- sphere.Size = sphere.Size + Vector3.new(1,1,1)
- end
- end))
- end
- for _,v in pairs(ninjam:GetChildren())do
- v.Transparency = 0
- part = v:FindFirstChild('Handle')
- if part.Name ~= 'HumanoidRootPart' then
- end
- end
- ninjam.Humanoid.WalkSpeed = 16
- --Commands
- if msg:lower() 'kunai scatter' then
- for i = 1,260 do
- kunai.Name = 'Kunai'
- kunai.Parent = game.Workspace
- kunai.CFrame = game.Workspace.Base.CFrame + Vector3.new(math.random(-410,410),29.25,math.random(-410,410))
- kunai.Rotation = Vector3.new(-90, 0, math.random(-180,180))
- local mesh = Instance.new('SpecialMesh')
- mesh.Scale = Vector3.new(10,10,10)
- mesh.MeshId = 'http://www.roblox.com/asset/?id=45728702'
- mesh.TextureId = 'http://www.roblox.com/asset/?id=45728877'
- local coro = coroutine.resume(coroutine.create(function()
- for i = 1,6 do
- kunai.Rotation = kunai.Rotation + Vector3.new(0,0,60)
- kunai.CFrame = kunai.CFrame - Vector3.new(0,4,0)
- kunai.CFrame = kunai.CFrame - Vector3.new(0,5,0)
- end
- if msg:lower() 'kunai auei' then
- for _,v in pairs(game.Workspace:GetChildren())do
- local coro = coroutine.resume(coroutine.create(function()
- sphere.Parent = v
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = v.CFrame
- sphere.BottomSurface = 'Smooth'
- wait()
- sphere.CFrame = v.CFrame
- sphere:Destroy()
- end))
- end
- local songs = {'rbxassetid://163089835','rbxassetid://334458134'}
- if form false and del false then
- local sound = Instance.new('Sound')
- sound.SoundId = songs[math.random(1,#songs)]
- chat:Chat(ninjam.Head,'You think this is my final form..?','Red')
- chat:Chat(ninjam.Head,'Heh..','Red')
- chat:Chat(ninjam.Head,'I shall reveal my true form then...','Red')
- chat:Chat(ninjam.Head,'HYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!','Red')
- ninjam.Humanoid.MaxHealth = 999999
- ninjam.Torso.Anchored = true
- wait(.25)
- ring.Anchored = true
- ring.Transparency = 1
- ring.CFrame = ninjam.Torso.CFrame
- ring.Material = 'Ice'
- local mesh = Instance.new('SpecialMesh',ninjam)
- mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- local coro = coroutine.resume(coroutine.create(function()
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(30,30,0)
- ring:Destroy()
- end
- wait(.01)
- local coroutine = coroutine.resume(coroutine.create(function()
- sphere.Parent = ninjam.Torso
- sphere.Shape = 'Ball'
- sphere.Anchored = true
- sphere.CFrame = ninjam.Torso.CFrame
- sphere.TopSurface = 'Smooth'
- sphere.Touched:connect(function(part)
- part:Destroy()
- end)
- wait()
- sphere.CFrame = ninjam.Torso.CFrame
- sphere:Destroy()
- ninjam.Humanoid.WalkSpeed = 0
- damage = math.huge
- lunge_damage = math.huge
- ninjam.Humanoid.WalkSpeed = 150
- local coro = coroutine.resume(coroutine.create(function()
- local color = BrickColor.Random()
- if v:IsA('Part') then
- end
- end
- wait(22.94)
- wait()
- end
- ninjam.Humanoid.Health = 100
- form = false
- if v:IsA('Part') then
- end
- end
- slash_damage = 8
- del = true
- print('Final form resumed.')
- end
Where Are The 8 Golden Swords In Ninja Wizard Simulator
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